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doc:crazyflie:client:pycfclient:index [2017-04-18 15:49] bjorn |
doc:crazyflie:client:pycfclient:index [2017-04-18 16:53] bjorn [How to get flying] |
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* In the drop-down menu to the left of the Connect button select the Crazyflie you want to connect to. Connect to the URI e.g. %%radio:// | * In the drop-down menu to the left of the Connect button select the Crazyflie you want to connect to. Connect to the URI e.g. %%radio:// | ||
* The client will now connect to the Crazyflie and handshake | * The client will now connect to the Crazyflie and handshake | ||
- | * One the handshake is done you can start flying the Crazyflie. Remember the most tricky part is the thrust so start out easy... | + | * When the handshake is done you can start flying the Crazyflie. Remember the most tricky part is the thrust so start out easy... |
- | + | ||
- | Once you have connected to the Crazyflie you can just use the //Quick connect// button next time you start the application. | + | |
For more info on LED indicators etc. have a look at the [[projects: | For more info on LED indicators etc. have a look at the [[projects: | ||
====== Main UI ====== | ====== Main UI ====== | ||
- | {{ : | + | {{: |
- The window title will show the connection status | - The window title will show the connection status | ||
- | - Connect/ | + | - Connect/ |
- | * //Connect:// Will bring up a list of available | + | * //Scan:// Will scan for availible |
+ | * // | ||
* // | * // | ||
- | * //Quick connect:// Will connect | + | * //Address:// The address |
- | * //Auto-reconnect:// If enabled the client will connect again if the connection is lost | + | * // |
- Battery and link quality (from 0% to 100%) | - Battery and link quality (from 0% to 100%) | ||
- Tabs with specific functionality ([[doc: | - Tabs with specific functionality ([[doc: | ||
+ | - The selected and used input interface | ||
====== Functionality ====== | ====== Functionality ====== | ||
Below are a few guides on how to accomplish specific tasks with the client. | Below are a few guides on how to accomplish specific tasks with the client. | ||
- | |||
- | ===== Connecting ===== | ||
- | There' | ||
- | |||
- | If you search for Crazyflies the following dialog will be shown: | ||
- | <WRAP group> | ||
- | <WRAP half column> | ||
- | {{ : | ||
- | </ | ||
- | <WRAP half column> | ||
- | * //List of Crazyflies:// | ||
- | * // | ||
- | * //Scan:// Re-scan for Crazyflies (note you're Crazyflie must be powered on to show up in the list) | ||
- | * // | ||
- | * //Cancel:// Go back | ||
- | </ | ||
- | </ | ||
- | \\ | ||
===== Firmware upgrade ===== | ===== Firmware upgrade ===== | ||
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* Make sure that the Crazyflie is disconnected from the client and powered off | * Make sure that the Crazyflie is disconnected from the client and powered off | ||
* Go to the menu // | * Go to the menu // | ||
- | * For Crazyflie 2.0 hold the button for about 3 seconds when turning it on until the blue LED M2 starts to blink to get into bootloader mode. | + | * For Crazyflie 2.0 hold the button for about 3 seconds when turning it on until the blue LED M2 starts to blink to get into bootloader mode. If a wrong nRF51 firmware has been flashed you might have to start from an un-powered state. Then hold the button and connect power. |
* Click " | * Click " | ||
* For Crazyflie 1.0 now power it on **within 5 seconds** using the battery (not USB), the booloader should now connect | * For Crazyflie 1.0 now power it on **within 5 seconds** using the battery (not USB), the booloader should now connect | ||
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* **Pitch trim** Can be programmed permanently with the trim values found to work good in the flight tab. | * **Pitch trim** Can be programmed permanently with the trim values found to work good in the flight tab. | ||
* **Roll trim** Can be programmed permanently with the trim values found to work good in the flight tab. | * **Roll trim** Can be programmed permanently with the trim values found to work good in the flight tab. | ||
- | * **Radio channel** Can be set to anything between 0 and 125, correspond to a frequency from 2400MHz to 2525MHz. In most countries channel 0 to 80 is OK to use but this should be checked with you local regulations. If using 2M datarate, the copter channels should be 2MHz apart. | + | * **Radio channel** Can be set to anything between 0 and 125, correspond to a frequency from 2400MHz to 2525MHz. In most countries channel 0 to 80 is OK to use but this should be checked with you local regulations. If using 2M datarate, the copter channels should be 2 apart (2MHz). |
* **Radio bandwidth** This can set the radio bandwidth to 250k, 1M or 2M. A lower bandwidth has longer range but has higher chance of collision. When used inside sometimes it is better to use 1M or 2M as it decreases the risk of collision with WiFi. | * **Radio bandwidth** This can set the radio bandwidth to 250k, 1M or 2M. A lower bandwidth has longer range but has higher chance of collision. When used inside sometimes it is better to use 1M or 2M as it decreases the risk of collision with WiFi. | ||
* **Radio address** (advanced) will set the shock burst address used for communicating. Note that if you change this then you will have to set the address correctly in the connect dialog. | * **Radio address** (advanced) will set the shock burst address used for communicating. Note that if you change this then you will have to set the address correctly in the connect dialog. | ||
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{{ : | {{ : | ||
- | Follow the instructions to detect the axis or button that you would like to map to the functionality. If you would like to map the functionality to two axis (like right/ | + | Follow the instructions to detect the axis or button that you would like to map to the functionality. If you would like to map the functionality to two axis (like right/ |
Go though all the functionality you would like to map by pressing the //Detect// button for each. To be able to save the mapping you will at least have to map roll, pitch, yaw and thrust. | Go though all the functionality you would like to map by pressing the //Detect// button for each. To be able to save the mapping you will at least have to map roll, pitch, yaw and thrust. |