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doc:lighthouse:setup [2019-04-04 11:29] arnaud [Setting up SteamVR without Head Mounted Display] |
doc:lighthouse:setup [2019-11-29 14:20] kristoffer |
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It is possible to setup the SteamVR without a Head Mounted Display (HMD). This allows to setup a minimal system with just two Base stations and one controller or tracker. It can be quite useful when a full VR system is not needed or to setup a system at fairs or conference. | It is possible to setup the SteamVR without a Head Mounted Display (HMD). This allows to setup a minimal system with just two Base stations and one controller or tracker. It can be quite useful when a full VR system is not needed or to setup a system at fairs or conference. | ||
- | Follow the guide from Triad: [[http:// | + | Follow the guide from Triad: [[http:// |
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+ | <WRAP center round info> | ||
+ | **OSX** | ||
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+ | The osx implementation seems to be a bit shaky, but it is possible to make it work. I used the " | ||
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+ | The paths in the triad instructions are for Windows. On Mac OSX you will find the files to update in | ||
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For the floor to be flat, it is good to start steamVR with the controller placed on the floor. The only difference with an HMD setup is the orientation of the space: with an HMD the space will be oriented when you setup the room. Without an HMD the master base station (the one in Mode B) will be at the origin of the space. The Z axis will be the vector normal to the base station window, pointing toward the inside of the base station and rotated around X to be parallel with the floor. | For the floor to be flat, it is good to start steamVR with the controller placed on the floor. The only difference with an HMD setup is the orientation of the space: with an HMD the space will be oriented when you setup the room. Without an HMD the master base station (the one in Mode B) will be at the origin of the space. The Z axis will be the vector normal to the base station window, pointing toward the inside of the base station and rotated around X to be parallel with the floor. | ||
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===== Space orientation, | ===== Space orientation, | ||
- | The orientation of the flying space will follow the orientation of the OpenVR | + | The OpenVR |
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- | The following rotation is done from the OpenVR space to the Crazyflie | + | |
^ Crazyflie | ^ Crazyflie | ||
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- | This allows to easily orient the Crazyflie when setting up the system with an HMD. | + | The Lighthouse deck has 4 receivers |
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- | While the Lighthouse deck has 4 receiver | + | |
- | {{: | + | |
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- | The safest way to verify the orientation | + | |
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- | {{:doc:lighthouse: | + | |
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- | Once you have located X positive, you can test if the positioning is working by starting the Crazyflie facing X and using the clients " | + | |
+ | You can test if the positioning is working by starting the Crazyflie facing X and using the clients " | ||