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doc:lps:tdoa3:protocol

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doc:lps:tdoa3:protocol [2018-10-31 18:11]
kristoffer
doc:lps:tdoa3:protocol [2020-05-12 14:08] (current)
kimberly
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 +
 +<WRAP center round important 60%>
 +This page has deprecated and moved to the new documentation framework of the main Bitcraze website. Please go to [[https://www.bitcraze.io/documentation/system/]]
 +</WRAP>
 +
 ====== TDoA Anchor protocol V3 ====== ====== TDoA Anchor protocol V3 ======
  
-===== System architecture =====+===== Design goals =====
  
 The protocol is designed to be used with a large number of anchors covering a big area. Each anchor has a limited reach and covers only a small area, but by adding more anchors the system can cover an (virtually) unlimited area. At any point in the covered area, 5-10 anchors should be within range of a Tag.  The protocol is designed to be used with a large number of anchors covering a big area. Each anchor has a limited reach and covers only a small area, but by adding more anchors the system can cover an (virtually) unlimited area. At any point in the covered area, 5-10 anchors should be within range of a Tag. 
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 ===== Packet scheduling ===== ===== Packet scheduling =====
  
-Packets are transmitted at random times and collisions are handled by the system.+Packets are transmitted at random times and collisions are handled by the receiving party.
  
 ===== Packet format ===== ===== Packet format =====
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 A TDoA tag is simply an UWB sniffer. A sniffer can use the data in the packets together with the timestamps when packets are received to calculate its position. A TDoA tag is simply an UWB sniffer. A sniffer can use the data in the packets together with the timestamps when packets are received to calculate its position.
  
 +===== Calculating TDoA =====
 +
 +[[doc:lps:tdoa:principles|Please see TDoA positioning principles]]
  
doc/lps/tdoa3/protocol.1541005863.txt.gz · Last modified: 2018-10-31 18:11 by kristoffer