This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Next revision Both sides next revision | ||
doc:lighthouse:setup [2019-04-04 11:29] arnaud [Setting up SteamVR without Head Mounted Display] |
doc:lighthouse:setup [2019-10-09 09:37] kristoffer |
||
---|---|---|---|
Line 16: | Line 16: | ||
Follow the guide from Triad: [[http:// | Follow the guide from Triad: [[http:// | ||
+ | |||
+ | <WRAP center round info> | ||
+ | **OSX** | ||
+ | |||
+ | The paths in the triad instructions are for Windows. On Mac OSX you will find the files to update in | ||
+ | |||
+ | < | ||
+ | / | ||
+ | |||
+ | / | ||
+ | </ | ||
+ | |||
+ | </ | ||
+ | |||
For the floor to be flat, it is good to start steamVR with the controller placed on the floor. The only difference with an HMD setup is the orientation of the space: with an HMD the space will be oriented when you setup the room. Without an HMD the master base station (the one in Mode B) will be at the origin of the space. The Z axis will be the vector normal to the base station window, pointing toward the inside of the base station and rotated around X to be parallel with the floor. | For the floor to be flat, it is good to start steamVR with the controller placed on the floor. The only difference with an HMD setup is the orientation of the space: with an HMD the space will be oriented when you setup the room. Without an HMD the master base station (the one in Mode B) will be at the origin of the space. The Z axis will be the vector normal to the base station window, pointing toward the inside of the base station and rotated around X to be parallel with the floor. |