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doc:lighthouse:setup [2019-04-04 11:29]
arnaud [Setting up SteamVR without Head Mounted Display]
doc:lighthouse:setup [2019-10-09 16:46]
kristoffer
Line 15: Line 15:
 It is possible to setup the SteamVR without a Head Mounted Display (HMD). This allows to setup a minimal system with just two Base stations and one controller or tracker. It can be quite useful when a full VR system is not needed or to setup a system at fairs or conference. It is possible to setup the SteamVR without a Head Mounted Display (HMD). This allows to setup a minimal system with just two Base stations and one controller or tracker. It can be quite useful when a full VR system is not needed or to setup a system at fairs or conference.
  
-Follow the guide from Triad: [[http://​help.triadsemi.com/​steamvr-tracking/​steamvr-tracking-without-an-hmd|SteamVR Tracking without an HMD]] (the steps after 14 is optional). This has been tested to work on Windows ​and Linux.+Follow the guide from Triad: [[http://​help.triadsemi.com/​steamvr-tracking/​steamvr-tracking-without-an-hmd|SteamVR Tracking without an HMD]] (the steps after 14 is optional). This has been tested to work on WindowsLinux and Mac. 
 + 
 +<WRAP center round info> 
 +**OSX** 
 + 
 +The osx implementation seems to be a bit shaky, but it is possible to make it work. I used the "​macos_beta"​ flavour. 
 + 
 +The paths in the triad instructions are for Windows. On Mac OSX you will find the files to update in 
 + 
 +<​code>​ 
 +/​Users/<​your user>/​Library/​Application Support/​Steam/​steamapps/​common/​SteamVR/​SteamVR.app/​Contents/​MacOS/​runtime/​drivers/​null/​resources/​settings/​default.vrsettings 
 + 
 +/​Users/<​your user>/​Library/​Application Support/​Steam/​steamapps/​common/​SteamVR/​SteamVR.app/​Contents/​MacOS/​runtime/​resources/​settings/​default.vrsettings 
 +</​code>​ 
 + 
 +</​WRAP>​ 
  
 For the floor to be flat, it is good to start steamVR with the controller placed on the floor. The only difference with an HMD setup is the orientation of the space: with an HMD the space will be oriented when you setup the room. Without an HMD the master base station (the one in Mode B) will be at the origin of the space. The Z axis will be the vector normal to the base station window, pointing toward the inside of the base station and rotated around X to be parallel with the floor. For the floor to be flat, it is good to start steamVR with the controller placed on the floor. The only difference with an HMD setup is the orientation of the space: with an HMD the space will be oriented when you setup the room. Without an HMD the master base station (the one in Mode B) will be at the origin of the space. The Z axis will be the vector normal to the base station window, pointing toward the inside of the base station and rotated around X to be parallel with the floor.
doc/lighthouse/setup.txt · Last modified: 2019-11-29 15:56 by kristoffer